Listed in: Computer Science, as COSC-321
Formerly listed as: COSC-32
John E. Rager (Section 01)
This course will explore the algorithms used to create “realistic” three-dimensional computer images. Major topics will include object representations (polygons, curved surfaces, functional models), rendering algorithms (perspective transformations, hidden-surface removal, reflectance and illumination, shadows, texturing), and implementation techniques (scan conversion, ray tracing, radiosity). Students will create images using Pixar's Renderman.
This course will be fully accessible online and may also make use of in-person meetings.
Requisite: COSC 112 or consent of the instructor. Fall semester. Professor Rager.
If Overenrolled: Priority to majors