Listed in: Computer Science, as COSC-321
John E. Rager (Section 01.)
This course will explore the algorithms used to create “realistic” three-dimensional computer images. Major topics will include object representations (polygons, curved surfaces, functional models), rendering algorithms (perspective transformations, hidden-surface removal, reflectance and illumination, shadows, texturing), and implementation techniques (scan conversion, ray tracing, radiosity). Students will create images using Pixar's Renderman.
Requisite: COSC 112 or consent of the instructor. Limited to 50 students. Spring semester. Professor Rager.
How to handle overenrollment: Priority to majors
Students who enroll in this course will likely encounter and be expected to engage in the following intellectual skills, modes of learning, and assessment: (none specified)
Tu 10:00 AM - 11:20 AM SCCE A131
Th 10:00 AM - 11:20 AM SCCE A131