Spring 2010

Computer Graphics

Listed in: Computer Science, as COSC-32


John E. Rager (Section 01)


This course will explore the algorithms used to create “realistic” three-dimensional computer images.  Major topics will include object representations (polygons, curved surfaces, functional models), rendering algorithms (perspective transformations, hidden-surface removal, reflectance and illumination,  shadows,  texturing), and implementation techniques (scan conversion, ray tracing, radiosity).  Students will create images using OpenGl and Pixar's Renderman.

Requisite: Computer Science 12 or 20 or consent of the instructor.  Spring semester.  Professor Rager.


2016-17: Not offered
Other years: Offered in Spring 2010, Spring 2012, Fall 2013, Spring 2016