Listed in: Computer Science, as COSC-32
John E. Rager (Section 01)
This course will explore the algorithms used to create “realistic” three-dimensional computer images. Major topics will include object representations (polygons, curved surfaces, functional models), rendering algorithms (perspective transformations, hidden-surface removal, reflectance and illumination, shadows, texturing), and implementation techniques (scan conversion, ray tracing, radiosity). Students will create images using OpenGl and Pixar's Renderman.
Requisite: Computer Science 12 or 20 or consent of the instructor. Spring semester. Professor Rager.